E1 Debugger work Area.

Having just migrated to E2Studio I am having issues with the debugger ("Move To" and console output don't work, posted in previous threads), and have realised that in HEW we used to set the work Ram and Flash address for the debugger but this doesn't appear to be required in e2studio.  Is this because it no longer needs those areas or does it work it out from the build, or have I missed where the settings are.

If it works it out from the build then this could be our problem as we build our own special link script and may not give enough info to the debugger to work out how to identify a safe area.


If anyone has information on this it would be greatly appreciated.



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